Game Server Hosting
7 Days To Die Server Hosting
Reliable 7 Days to Die servers, on hardware that can take a blood moon.
Game Server Hosting
Reliable 7 Days to Die servers, on hardware that can take a blood moon.
A 7 Days to Die server spends its night fighting for CPU and its day writing chunks to disk, and both are why it runs here on dedicated machines, with NVMe storage rather than on shared cloud hardware.
serverconfig.xml is around eighty properties that all look alike and all matter. In the dashboard they are grouped, labelled, bounded and explained, and saving writes them back into your own file with its comments intact. Generate a random world or run one of the shipped maps, and keep backups for the blood moon that goes badly.
Sizing
| Players | Best for | Server |
|---|---|---|
| Up to 4 | Navezgane or a 6144 generated map at default zombie counts. | Wooden Club€20.00/mo |
| 4 to 8 | The supported eight-player server on an 8192 map, with room for a raised zombie count. | Iron Club€29.00/mo |
| 8 and up | A 10240 map, a higher view distance, and a long-running world with a lot of built-up territory. | Steel Club€35.00/mo |
| 8 and up, modded | Overhaul mods such as Darkness Falls or Undead Legacy, which change the map and the entity budget together. | Steel Sledgehammer€43.00/mo |
Map size and MaxSpawnedZombies drive memory here far more than player count does. Eight players is the officially supported ceiling, and saves start to misbehave past twenty however much memory you give the server.
Included
Every property laid out with its own description and sane bounds, from land claim decay to the zombie cap. Your file's comments are preserved on save.
Pick Navezgane or one of the pregenerated worlds, or set a seed and a size and let the server build one. Changing it later is one field and a restart.
Dedicated NVMe hardware, and enough shutdown grace that a save started during a horde night finishes before the server stops.
Automatic backups on a schedule and manual ones on demand. Take one before raising the zombie cap or switching to an overhaul mod.
Pick a time of day or an interval and the server restarts itself, telling players in chat first on the games where we can reach a console. Anything written to the server since its last boot, mod updates included, is picked up on the way back up.
Getting started
Choose a tier from the list above. Sizing is about memory and player count, and you can move to another tier later without losing your world.
Set the 7 Days to Die version, pick an address for your server, and choose a billing cycle. Everything here can be changed afterwards.
The server is built and running within a couple of minutes of checkout. Your address, console, files and backups are waiting in the dashboard.
Questions
More on proxies and addresses in the general FAQ.
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